Toys for Ages 9–12

Nine to twelve is the age of taking things seriously: a long build, a coding kit, a strategy game, a craft that produces something worth keeping. Kids this age notice when a toy is babyish, and they also notice when it is a phone in disguise. The toys that hold up respect their attention span and give them something to show for it.

How we choose for 9–12: from public award lists and reviews we keep kits and games with real depth, that can be done independently, and that don't push a child toward a screen or an account. We prefer things that are still interesting at thirteen. Every toy is checked against the CPSC recall database every night.

Before you buy: for coding and electronics kits, check what the kit needs that isn't in the box (a tablet, a specific operating system, an account). For chemistry and science sets, look at the age grade and whether adult supervision is required, and read the safety sheet before the first session.

Educational Insights Kanoodle Ultimate Champion

by Educational Insights

Games

A one-person logic puzzle: twelve shaped pieces, a board, and a guide with 500 challenges that set up a few pieces and ask you to fit the rest, in flat and three-dimensional layouts.

Thames & Kosmos The Gang

by Thames & Kosmos

Games

A cooperative card game built on poker hands.

Thames & Kosmos Mega Cyborg Hydro Blaster

by Thames & Kosmos

Outdoor

A water blaster you build first and wear on your arm, then rebuild into other forms: a gripper claw, a shield, a sword, a crossbow and a boomerang, five in all, from 180-plus pieces.

Thames & Kosmos Gecko Run: Marble Run Starter Set

by Thames & Kosmos

Building

A marble run that goes up the wall.

Thames & Kosmos Bionic Robotic Arm

by Thames & Kosmos

STEM

A robotic arm you build yourself, nearly 300 pieces, then work from two joysticks.

LEGO Technic Planet Earth and Moon in Orbit (42179)

by LEGO

Building

A Technic model of the Earth and Moon going round the Sun.

Our recall list runs through September 24, 2026.

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